Hi All! We’ve just released a new playable prototype with a bunch of new features. There are new hero powers, a new hero, a new level and other improvements. Here are some .gifs for a quick peek:
Burn incoming enemies with the firewall:
Dramatically change the tactical terrain with instant obstacles:
Full details and downloads: here
Finally! After the code rebuild in July, we’re now revealing a new playable prototype. Check out the formation trays and the new background orders system. Plus some new art by Dane Armour.
Play the PrototypePlay in Browser – Unity Web Player (Linux, Mac, PC)
Protocol_E_PP4.zip – Downloadable Executable (Windows)
Full details: here
The best kind of combination for a game: voice acting and lasers, not to mention lots of digital explosions. Here’s a sneak preview of what is to come in Public Prototype #3!!
Voice acting by the mega-multi-talented: Epona Scwheer! Script, voice direction and story by veteran writer extraordinaire: Christian Read.
Public Prototype #3 is close at hand! Here’s a sneak preview of where we’re headed with the main menu on Protocol E:
Here’s another sneak preview of a new Protocol E unit: the menacing tripod! It’s not as bulky as the quad barrel tank, but it’s height makes its threat very clear on the battlefield. It high powered beam can vaporise any single target at long range.
Here’s a sneak preview of what’s coming up in Protocol E: a badass, quad barrel, tank boss! This big guy is going to be featured in the next public prototype, which should hopefully be coming out soon.
We’ve fixed some bugs and almost properly implemented some AI stuff!
- Call for help
- Keep your distance
- Fight or flight
- Kamikaze and Tripod units
Check out the April update video: