The QuaSI creed is innovation and new ideas. We’re constantly experimenting with new concepts just to see how they would work out. Here we present (usually) smaller, non-headline projects – but still well worth sharing.


In this game, you take the role of a homeless person. As a member of the bottom rung of society’s ladder, you must swallow your pride and do what you can to stay fed, warm and alive in this procedurally generated city. Winner of the Technical Excellence Award @ Global Game Jam – Sydney 2014.

[Play Homeless Now]

Project: BounceBlaster

This began as an attempt to create a simple interactive experience using Unity’s physics engine. It has bloomed into a full blown puzzle game. The goal is to use a coloured “Q” piece to smash same-coloured balls or blocks together. Once the board is clear, you move on to the next one. But watch out, there are all sorts of different blocks that change the game.

[Play BounceBlaster Now]


Your ship has crashed on a rock in space with no atmosphere. Slowly running out of oxygen, you are the only one who can save your fellow survivors who are all either unconscious or immobile. Just as you are, they are all running out of oxygen too! Every move you make uses up more of your own. There can’t be enough to go around for everyone. Who will you save?

[Play O2 Now]