Welcome to the game “Homeless”. In this game, you take the role of a homeless person. As a member of the bottom rung of society’s ladder, you must swallow your pride and do what you can to stay fed, warm and alive in this procedurally generated city. Winner of the Technical Excellence Award @ Global Game Jam – Sydney 2014.


You go by many names. “Hobo”, “Scum” , “Drifter”, “Leech”…

As a victim of circumstance, you do what you can to scrape by, living a humble existence from the scraps and rare generosity of society.

But now, the coldest winter on record is fast approaching. You must keep yourself warm, or the elements will surely kill you. However, it’s not entirely hopeless. If you can manage to secure $350, you can put a deposit down for an apartment. With proper shelter, you’ll be able to survive the cold. Find people on the street and ask them for money and search dumpsters for discarded food and clothing.


Movement: W A S D
Jump: Space
Interact / Pick Up: Left Click
Option: Numbers 1 – 5
Title: Esc
Quit: Alt + F4
Health: Will lower when you get injured or if your clothing isn’t sufficient to ward off the cold. Raise it by eating food. The game is over if it reaches 0.
Sustenance: Will lower as you don’t eat. Search dumpsters or ask people for food. You can also buy food at kiosks.
Clothing: Protects you against the cold. If the cold exceeds your clothing rating, you begin to lose health.
Money: Use this to get food and medecine from vendors. If you get $350, you win the game.
Tips: It’s coldest during the night. Burning Barrels and to a lesser extent dumpsters can reduce the cold. Search dumpsters for food or parked cars for money by clicking on them. Ask people for money, food and clothing. You might get lucky.

Source Code

License: Here at Quantum Shade Interactive (QuaSI), we believe strongly in contributing to the gamedev community. Sharing our source material is one of the ways we do this. In return, we ask that any potential users of the material give credit to QuaSI if they end up modifying, building on or otherwise use any of the stuff that we share. This should be done by linking back to the QuaSI website in a readme file, the webpage, or the credits section of a project that uses any QuaSI material. This code is provided as-is and makes no guarantees about its usability or otherwise. Use at your own risk. 😉

Homeless – Unity Project Folder


Matt Cabanag: Game Design, Coding

Peter Reeves: Coding, Game Design, Artwork

Alex Coe: Game Design, Audio


Original Global Game Jam entry

Game Jam Sydney